#ifndef REEDS_H
#define REEDS_H
#include "ScrollingObject.h"

class Reeds : public ScrollingObject
{

public:
	Reeds(sf::Vector2f startPos = sf::Vector2f(0, 0),
		float scale = 1.0f,
		float screenHeight = 720.0f,
		sf::Vector2f startVel = sf::Vector2f(0, 0),
		const char* fileName = "images/reedsImage.png" )	: ScrollingObject(startPos, startVel, fileName, scale)
	{
		float sizeOffset = mySprite.getTexture()->getSize().y * scale * 0.5f;
		pos = sf::Vector2f(pos.x, screenHeight - sizeOffset);

	};
	~Reeds(){};
};

#endif // REEDS_H